Yes, you're right. I turned on DEP for all programs and tried to play that song again, lyrik got crashed :

But I already knows why: I'm using an ASM algorithm injection for faster bitwise (yes, visualbasic sucks in bitwise, simple doesn't have shift-left, shift-right...). There is another way to do that (with pure math) but it's slowly and experimental. I use bitwise for UTF-8 to Unicode (wide-string) conversions, thats explains why just some songs got crash.
I turned off ASM and used math, worked fine. So I'll work harder to pure math (sometimes overflows happens...) and add a option to use just math.
Tkz for your bug report
